Victoria Road

Discussion in 'Members Personal Layouts' started by paul_l, Dec 5, 2015.

  1. Toto

    Toto I'm best ignored Staff Member Founder Administrator

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    Limit switches ehhhhh. I need some of them. Well ....... Two to be exact. I'm thinking coal drop gates. They would do the job eh ?

    Toto
     
  2. paul_l

    paul_l Staff Member Administrator

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    Aw you dancer

    [​IMG]

    Just checking the specs of the arduino Nano vs the Uno, and the nano bless its cotton socks has 8 analog I/O pins against the Uno's 6, which can be used as digital outputs. Now why the excitement, well I have already made an arduino nano accessory decoder, but expecting it would noly power LED's for either lighting or signals I installed surface mount 1K resistors on digital output pins 4 to 13, they were a *** to install, so would almost be quicker to build another board from scrath than re-purpose this board.
    I require 8 outputs to supply the two MERG Servo 4 units, actually I only need 6 outputs as there are only six point motors on the layout, but Murphy's law clearly applies, If I dont have them I will definitely need them. You never know, there may be operastional ground signals in the future - well at least 2 of them :thumbs:.

    So one fully loaded Accy Decoder, capable of 18 outputs on its way.

    [​IMG]

    Parts list

    half a 37 x 24 strip board approx 45p
    Arduino nano between £1.50 and £2
    3 x 1K resistors approx 12p
    1 x 1N4008 signal diode approx 5p
    10 x 1K SMD resistors (on digital I/O pins for LEDs) approx 10p
    6 x 4 way screw terminals £1.80
    2 x 2 way screw terminals 26p

    Total £4.28

    Now just need to adjust the base sketch from Ruud Boer, to reflect the extra outputs.

    Paul
     
  3. Toto

    Toto I'm best ignored Staff Member Founder Administrator

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    Great stuff Paul and at a fraction of the price of buying the manufactured equivalent. :thumbs:

    Toto
     
  4. paul_l

    paul_l Staff Member Administrator

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    :facepalm: it's been a month since I posted ..... and only 2 1/2 weeks till the exhibition :eek:

    That's the points / servo's all working and smoooooooth :thumbs:

    Re-assembled the track work and ran some trains - testing, only testing.

    Now I'm trying hide the entrance to the fiddle yard

    [​IMG]

    So I've made up some silo's using 32mm plastic drain pipe, and printed up some end caps

    [​IMG]

    One end is solid the other has a hole to allow me to screw it in place.

    Still to be painted, and ladders, walkways etc added.

    But will look like this

    [​IMG]

    Oh and if Eddie is looking all the chimneys were 3D printed.

    Paul
     
  5. Toto

    Toto I'm best ignored Staff Member Founder Administrator

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    Good start. :thumbs:
     
  6. SMR CHRIS

    SMR CHRIS Staff Member Moderator

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    Nothing like an exhibition deadline to get you going again Paul.

    Looking forward to seeing how this complex comes together with the silos, the silos will be a good focus point to hide the entry exit to the layout
    You are really making the most of the 3Dprinter great to see one being use to its potential :worship::worship:
     
  7. Gary

    Gary Wants more time for modelling.... Staff Member Administrator

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    Only 32mm...?? That is only 8 scale feet wide, but I now realise you are building them with 'forced perspective' in mind.... :avatar::avatar:

    Silos seem to be quite popular at the moment after I had built my silos, Ron completing his and now you building some ! We're going to need some grain wagons as I feel there will be a bumper crop coming on !

    Cheers, Gary.
     
  8. paul_l

    paul_l Staff Member Administrator

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    Mine are for services - steam / compressed air.

    Needs a pipe bridge across to the factory buildings on the other side of the track.

    Started on a ModelRailwayScenery 30's low relief factory building

    [​IMG]

    Still needs roof and side walls

    [​IMG]

    [​IMG]
    And with the silos
    [​IMG]

    Also bought in a couple of Metcalf buildings - Low Relief Department store, and the Low relief Bank (which will be a library) and shop.

    Paul
     
  9. Toto

    Toto I'm best ignored Staff Member Founder Administrator

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    Hi Paul,

    It's amazing the difference it makes when viewing from that low angle. Changes the whole view completely and adds to the depth.

    You've rattled them out in jig time too.

    Excellent:thumbs:
     
  10. paul_l

    paul_l Staff Member Administrator

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    1 week to go :eek: :eek: :eek:

    Connected up the eeePC, to the layout and changed the settings for the points and route selection to reflect the change in point motors from solenoids to servo's.

    His holiness is visiting tomorrow for operator training (code for he's coming for a play).

    Decided something was needed at the right hand end

    [​IMG]
    So an end tennement was decided on

    I've used a piece of 9mm ply 200 x 137 mm

    [​IMG]

    Cut to profile (all guess work :whatever:), and sanded smooth

    [​IMG]

    Smart Models Beamish Random Stone Light brick paper was glued using a glue stick, then trimmed and wrapped around the rear

    [​IMG]

    [​IMG]

    Needs varnishing, then capping stones, chimney's etc adding.

    Also added some Scalescene low relief buildings.

    [​IMG]

    More later - I hope

    Paul
     
  11. Toto

    Toto I'm best ignored Staff Member Founder Administrator

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    Superb. Ties into the backs ene well with the use of a gable end. :thumbs:

    Toto
     
  12. paul_l

    paul_l Staff Member Administrator

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    Bit more work done - installed base for the low relief buildings

    [​IMG]
    Covered with scalescenes concrete brick paper
    [​IMG]

    and varnished - the wrinles and purple tinge will disappear once dry - I hope. I also painted the banks railings black

    [​IMG]
    Next up was the retaining wall - I used the fairpricemodels - still have the coping stones to make and fit.
    [​IMG]

    Looking better now

    [​IMG]

    [​IMG]

    Paul
     
  13. Toto

    Toto I'm best ignored Staff Member Founder Administrator

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    Coming on a treat Paul. :thumbs:
     
  14. Gary

    Gary Wants more time for modelling.... Staff Member Administrator

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    The low relief wall adds a little bit more depth to the layout. :thumbs:

    Cheers, Gary.
     
  15. Sol

    Sol Full Member

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    A busy industrial area indeed...
     
  16. StevePower

    StevePower Full Member

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    I like it Paul, it's looking great.I knew there was a reason I didn't throw any scraps of ply away.They are very handy to have.
     
  17. paul_l

    paul_l Staff Member Administrator

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    Thanks guys ....... well Murphy came for a visit today (Toto by any other name), and introduced me to a new cure for constipation.

    He successfully carried out train movements from each traverser road to the different platforms, then the traverser went in the huff.

    Powered down, cup of coffee (very strong coffee that is) and it started to work again - five minutes later and it's in the huff again.

    Tried the above cure, and even had a bacon roll and a sausage roll for good measure, but no :eek:

    One week to the exhibition, and the traverser kaput.

    So, putting on the methodical head (not sure how methodical it can be turbo charged with high levels of caffine :whatever:)

    Fault - Selecting the Accessory Number (100 to 105) and pressing 1 (ON) had no effect, and the active led did not come on.

    Both the Big Eazy Driver (BED)board and arduino power led's are on, and nothing feels hot.

    Supply voltage to the BED is ok and the DCC input voltage is the same as the track voltage.

    Both the PC and the PowerCab handset can control the points and loco's- indicating the comms to the track bus is ok.

    Loaded the traverser sketch into a spare Arduino Nano, and swapped out the arduino - no change.
    Put the original arduino back in.

    Did the same for the BED. - no change .

    Jury rigged a usb cable from the arduino to the PC and open the serial monitor.

    Entered the DCC commands to move the traverser - but no messages - this may indicate no DCC instructions being received by the arduino.

    Removed the board from the layout, and did spot a dry joint near the opto-isolator - quick fix, nah didn't fix the issue. All that was left was to replace the opto-isolator. Unlike on the controller I made for Toto, the opto-isolator wasn't socketed :whatever:. It is now.

    Re-assembled the unit and powered it up - no puffs of magic smoke, connected the stepper motor and DCC input and :drums: :drums: :drums: :drums:

    [​IMG]

    IT WORKS !!!!!!!!

    So on the list for next week spare Nano (with the correct sketch pre-loaded), spare Big Easy Driver board, and a spare 6N137 opto-isolator (not too much of a panic - well not now as I have 48 of these little blighters left).

    Paul
     
  18. Toto

    Toto I'm best ignored Staff Member Founder Administrator

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    Must admit, the air was a bit blue at times. But I had every faith that success would overcome at the end of the day ........... Just wasn't sure which day or how many. :avatar:

    Back to bomb proof again. :tophat:
     
  19. Gary

    Gary Wants more time for modelling.... Staff Member Administrator

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    Paul, one question..., Is Toto now barred from operating Victoria Road...?? :avatar::avatar:

    Glad you found the issue and all is good.
    Don't you love it when something goes wrong right before an exhibition...??? :faint:I don't... :whatever:

    Cheers, Gary.
     
  20. paul_l

    paul_l Staff Member Administrator

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    Well, the jury may still be out on the fix :headbanger: connected the PC back up to it and after the first set of moves the fault came back.

    More investigations tomorrow - but will start to make another board just in case :whatever:

    Paul
     

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