Dabbling in Fusion 360

Discussion in '3D Modeling Projects' started by Rob Pulham, Jun 25, 2021.

  1. Andy_Sollis

    Andy_Sollis Staff Member Moderator

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    Oh dear what can of worms have I opened here??

    sounds like your cracking it. Although it sounds very much how I organise my builds in the 123 program. It I just save each part/model separate then have a “file build” where all the files are added in. So like my signal box has a base, cabin, roof, doors, windows and lever frame all as separate files, at some point at lesser two files will have been worked on together so the locations correspond. So if I’ve built the brick base, I would leave some or all of this in situe whilst drawing the next upper section, then once placement is finalised, delete the lower brick from the currently being worked on part (which would already have been saved under a new name)
    It means lots of files, but each can then be edited separate and could then just be deleted from the “file build” file and the latest one dropped in… which I suppose is what fusion does automatically, so I continued the same there with the station (having imported my files from 123D).

    that way I’ve found if say there was a issue with the lamp post, it updated all of them in the file build file.
     
  2. Jim Freight

    Jim Freight Full Member

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    Hi Andy, creating files for 3D printing purely in SketchUp (the free 'Make 2017') has for me rarely created hollow, or rather incomplete files that cannot be printed, often it can occur if it gets confused during an edit around where a 3rd party plug-in had created curves, bevels etc, in which case the issue can be fairly quickly homed in on and fixed.

    However trying to import an STL file into SketchUp has rarely been successful, SU takes a long time to digest and process an imported STL and generally results in an almost impenetrable mesh of triangles, sometimes only the slicer has repaired it properly.

    To find a missing triangular surface in such a mesh can be almost impossible so you will end up with a 'hollow' due to an incomplete outer surface.

    Downloading 3rd party STL files from online imto SU is almost pointless, it is a universal format to present to a slicer which I think creators also use to impede unauthorised replication, development and selling of design variants.

    Having just started to try F360 (free) for surface height mapping I find that although F360 can export in SketchUp format the files are somehow incomplete as although SU will open them directly they are are not quite displayed right in the editor, however if they are imported into SU all is good.

    It sounds a though F360 is more able to import an STL file, however free F360 does, as you already know have significant restrictions, but at this time if I can achieve the height mapping I want then I will just use it for that.

    Once the concept of modelling directly in 3D with SU was lodged in my brain it has prooved to be a very quick way of producing 3D models to the dimensions I want, F360 makes it hard work IMO to do the same, but let's face it these tools are made for much more complex industrial products built by teams and followed up by dynamic modeling and CAM.

    Jim :)
     
    Last edited: Dec 19, 2023
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  3. Jim Freight

    Jim Freight Full Member

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    Hi Paul, I tend to replicate this in two stages with my CAD modelling approach.

    1) adding a suffix like step1, 2 etc with 'save as'
    2) frequent backups of the working directory into .zip files which are moved to a USB stick, safer than leaving them on a hard drive.

    Yes, we have all been there, when a design breaks horribly that reverting is the quickest way out of the quicksand, I use this approach when developing software too.

    Jim :)
     
    Last edited: Dec 19, 2023
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  4. Jim Freight

    Jim Freight Full Member

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    Mossy, would exporting them back to your local machine as a download help?
     
  5. Andy_Sollis

    Andy_Sollis Staff Member Moderator

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    I looked in to this a few weeks ago and in a nut shell, I don’t think it’s supported in f360 as we would require it.
    It only works in render for the pictures to give depth to say a bumpy wall, but not as a finish to save and print..

    I believe blender is the program you need for that..

    and an STL file is made of the triangles -
    It’s the same in all programs when and STL
    Is imported (although fusion seems to import them very quick, like 2-3 seconds!)

    the Netfabb program I was trying (the old and the current 2024 version) have a very simple repair feature for the reverse curves you talk
    Of from SU. If it’s green it’s ok, if it’s reverse it’s red. Simply click the red areas, select invert and repair and it’s done.. takes longer to select the panels to repair than to repair!

    IMG_6011.jpeg
    Here is one I’ve been working on. (In this case it’s blue as I’m not in the edit function at the time of the screen shot..
    But also explains what I said earlier re the limited work screen space area..

    for this one I have to also look at if I can start to strip it down in to the parts modelled (it was drawn is SU) so it could be printed. I’m tempted to try printing with the windows in and see what happens. If not, I will have to remove them by deleting all the triangles

    Andy
     
  6. Jim Freight

    Jim Freight Full Member

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    Hi Paul I am finally making progress using the Image2Surface add-in with F360 having given up on Blender whose UI confuses the hell out of me.

    Blender 2.79 on Windows 7 is just so disorganised IMO, Blender 4 on Win 11 is very much better, but still difficult to find an up to date tutorial or information online, the Blender documentation makes it feel like learning a human foreign language with only a dictionary to go by.

    The only limitation I can see so far is that the add-in to F360 only works for flat surfaces, which admittaedly is all I need at this time whereas Blender can wrap the textured around multiple surfaces, trouble is my curiosity is aroused ... :facepalm:

    Jim :)
     
  7. Jim Freight

    Jim Freight Full Member

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    Hi Andy

    The F360 add-in Image2Surface adds printable textures to at least a flat surface, not sure if it can be applied anywhere as in Blender:-



    Jim :)
     
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  8. Andy_Sollis

    Andy_Sollis Staff Member Moderator

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    Oh!! :eek: Interesting! the last one I read said it wouldn’t work..
    I’ll have a look at that later and see what I can get. A wood grain effect would be interesting and also a slightly different finish that smooth bricks would be a start.
    Thanks for that!
     
  9. paul_l

    paul_l Staff Member Administrator

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    Hi Mossy

    I know the feeling

    I started with promise and created dummy components as place holders then saved the file.

    upload_2023-12-19_10-1-38.png

    So far so good
    Then started on the well

    upload_2023-12-19_10-3-25.png

    Then I got caught in the flow and the sketches and new bodies started comming thick and fast

    upload_2023-12-19_10-5-38.png

    :facepalm: guess which numpty forgot to switch to the table component, so the girders are now part of the well component :hammer:

    Now a couple of tips regarding the Canvas

    If you are using the same drawing(s) for all the components then insert the Canvas at the root level, otherwise insert the Canvas into the active component if its unique to that component.

    If the canvas is in the root level, when you make a component active the canvas fades into the background, to overcome this, open preferences

    upload_2023-12-19_10-16-15.png

    In the General > Design Section untick Active component visibility

    I dont tend to use external components (I have saved some as components - just go to the Data Panel, then change its status to read only).

    For my wheels project - created before I was aware of how Components worked - I created the wheels, then created each wheel type as a new component

    upload_2023-12-19_10-22-52.png

    By selecting the component (right click and select copy) I can paste this into any current project. I cannot edit the component in the new project only in the project that created it ...... Unless I break the link, then fill yer boots.

    Paul
     
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  10. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    Paul

    Canvas logic noted, but that's what I assumed would be the case anyway equally active component visibility (which I didn't know about) noted.

    Do you know if a sketch in the root can be used in the components? Alternately if a 'master sketch' could be copied into a component, then all but the required bits could be delete. I have tried copy sketches into other sketches without success. Any ideas.

    What I did for the low arcs is I created a sketch with every body variation in a horizontal line for obvious reasons. Drew up the first body (the dgm 52A compo) and when happy saved it. It's a ^%$££ remembering which is which when there is so little difference, what would be great is the ability to label sections of a sketch. Copied the design as the dgm 53 and again as the dgm 104. All the stuff not needed was parked in a scrap folder and then stared creating the required bodies. The big problem with this approach is it carries all the parametric data across and with more data from the second build the design ends up huge with all the attendant problems that causes.

    Mossy
     
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  11. paul_l

    paul_l Staff Member Administrator

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    Hi Mossy

    Sketches work the same as the canvas

    Here is a sketch created within the Well Component and the Active component visibity switched off, but the Hub component is active. The sketch can be seen and used to build bodies.

    upload_2023-12-19_14-3-17.png

    And now with the Active component visibity switched on

    upload_2023-12-19_14-4-30.png

    If I was working with different drawings for each component, then I could see the advantage of leaving the box selected, as this would be an immediate reminder I was working in the wrong component.

    Paul
     
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  12. Andy_Sollis

    Andy_Sollis Staff Member Moderator

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    Is now a good time to see if anyone can come up with the solution for Mossy and me re one of the Leek lamp posts ? I'm still not getting to grips with drawing off a plan (i promise i will in the new year) but for now, we are stuck on the second lamp post. Mossy kindly drew the starting point, but we were both left scratching heads at how to undertake the pattern tops and bottom parts of the column. Yorkie described them as being like an embeded crown ?

    Lamppost  wall v4.png
    Lamppost  wall v4b.png

    One option is to look at what Rob drew on the first post. Which I'm not sure looking now if we have that collar correct? and should look more like the one we are now trying to recreate (to be fair, Rob drew it from the artwork only and I dont think he had any photo examples unless he researched himself and I've only just spotted it, literally!!

    MB Square top lamp v6.png

    Thoughts? I'm just not up to speed on this yet...

    andy
     
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  13. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    Paul,

    I have found a way to do what I wanted to do not a nice solution but very workable. When I first drew the low arc bodies, in a line I created as a single sketch, the dgm53 guards body and 2 5' l/2" third bodies (a middle and a right end) along with brake end and emergency stop ends. A right faff and a pain in the ....., but it ensured all the horizontal lines of the bodies were on the same parrel line so there was only the verticals to get consistent, I later added to it a 7' 4" middle First body and 3 x 6' 5 1/2" Third bodies (left, middle and right). With a bit of hindsight the 3 third bodies could easily have been a single panel. All these were used to create the various body panels, but it wouldn't be possible to use such a sketch on multiple components if stored under the root as they work like canvases. But if I store the project as a separate locked project, then use the 'insert derived' function to pull it into a component of a new project, breaking the link I should be able to edit it if necessary. It can then be imported into the next component, rinse and repeat for each component. Working like this I think all three coaches could easily be created in one project without all the ...... about. Slow to set up and care would be needed, as you found in your turntable project, but a bit of discipline wouldn't go amiss in my projects.

    All t
     
    Last edited: Dec 19, 2023
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  14. Rob Pulham

    Rob Pulham Happily making models Staff Member Administrator Feature Contributor

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    Sorry guys, our broadband has been down a for a few days so I am late the the party on this. I will have to have a reread of the most recent posts when I am a bit more receptive before I attempt to answer any of the questions.
     
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  15. paul_l

    paul_l Staff Member Administrator

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    I think construction planes may be your answer, you can add as many as you want then use these to align your body horizontal and verticles, if you put them in the root folder then all components will be able to use them. Once you bring in the component and align them to the construction plane of choice, you can then fix the position of the component.

    I'm still on baby steps with construction planes axes etc etc, managed to avoid them for the wagons but the locomotives for all the boiler parts seem to love em.

    Paul
     
  16. Rob Pulham

    Rob Pulham Happily making models Staff Member Administrator Feature Contributor

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    Pretty much all my sketches fter the first two are drawn on construction planes.
    I end up with almost as many construction planes as I do sketches.
     
  17. paul_l

    paul_l Staff Member Administrator

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    And here's your homework for the hoilday period



    and



    Paul
     
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  18. Jim Freight

    Jim Freight Full Member

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    Thanks prof, pounding my way through beginners tutorials at this time, the useful video I found on using Image2Surface was all very well until I tried to attach the created surface to a 'base', so back to basics to work that one out ...:headbanger:

    Jim :)
     
  19. Rob Pulham

    Rob Pulham Happily making models Staff Member Administrator Feature Contributor

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    Hi all,

    Just getting back into it and noting the discussion about opening files from one package in another (Sketchup into Fusion and vice versa etc.). One thing that I learned in my 20 years in IT support was despite what these companies tell you, trying to use one proprietary file in another proprietary package rarely ends well.

    What you have to appreciate especially in the 3D drawing world is that the file format .STL has been around since the 1990's (or earlier depending on who you read) and since then drawing packages have grown in capability and complexity while the STL format hasn't really been developed further. Combine this with intellectual copyright and there's no wonder that you can only do the most basic of things with Sketchup files in Fusion/Blender etc. or vice versa.

    I would be fairly sure that even with fully subscribed versions you would still be very limited as to what you could do in Fusion with a Sketchup/Blender file or Sketchup with a Fusion file etc. After all if they all worked in each others packages there would be no incentive for anyone to buy a particular package over another.
     
  20. Jim Freight

    Jim Freight Full Member

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    Hi Rob, yes, understood from my software engineering background, proprietary format of high value tools are well protected, luckily I have found that importing a SketchUp file formatted by F360 works much better than opening directly with SU.

    For 3D printing STL is still just a universal transport medium between a CAD tool and a slicer, trying to import it into a modelling tool is always going to be messy because even a simple cube will be divided up into triangles.

    Apart from that STL is also used by creators to impede unauthorised modification and selling on of the designs they make available for download from public sites.

    Jim :)
     
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