A 3D printing virgin

Discussion in 'Workshop Benches' started by Mossy, Aug 8, 2021.

  1. Andy_Sollis

    Andy_Sollis Staff Member Moderator

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  2. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    The test print of the buffers is complete with mixed results even though the basic concept is fine:

    I need to increase the tolerances between the buffer shaft and the housing, basically increase the cut through the buffer housing.
    I printed 4 Buffers, my original one, then with a .25mm backing and a .5mm backing as per Andy's suggestion and finally with a filleted collar behind the head as per Pauls suggestion. Mine binned, the .25mm backing little better, the .5mm and the filleted buffers both look very good. I don't think there's a lot to choose between them.
    My attempt at a retaining collar and spring mount (ala Jim McGeown) needs beefing up its just to fragile.

    The sprung w iron test wasn't as successful, I think I have a measurement wrong somewhere so need to investigate. The horn block just won't slide between the w iron legs.

    All up a curates egg but at least the printer is happy. I now have a wagon printing to check all is well with beefed up supports all the way around the chassis.
    Back to buffer and sprung w irons testing tomorrow.

    Happy days.

    Mossy
     
    Last edited: Sep 8, 2021
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  3. paul_l

    paul_l Staff Member Administrator

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    Looks like I've got homework.

    I need to make the owners / number plate, which are eliptical, with Highland Railway around the edge and the number in the middle, two for each wagon.

    May take a while. I need to check the other wagons for plate type - letters raised or sunk in to the plate.

    Paul
     
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  4. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    I'm lucky, the NER used pretty much standard number plates I think the design changed in the late 1880's but basically 2 designs throughout its existence.
    I added number plates to the V1/2 chassis but not having a clue how to do the lettering left it blank. I may well have to go back and retro fit plates (and lettering??) to each of the other wagons. It would be really good if with some of the standard bits, there was a way of importing sketches from one design to another, or even .stl files rather than having to redraw them each time. Where's the sage Sollis when you need him :hismiley:.

    Mossy
     
    Last edited: Sep 8, 2021
  5. paul_l

    paul_l Staff Member Administrator

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    I have imported STL's into the wagon build (in the Insert tab), I will try making the plates as a separate project, but will print the plates as individual items, this allows for a standard wagon, and just print the custom bits and add them on.

    Paul
     
  6. Rob Pulham

    Rob Pulham Happily making models Staff Member Administrator Feature Contributor

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    Sorry I am a bit late to the party on this but I see that you're have found the text function.
    You can copy the contents of sketches from one design to another and I am pretty sure that you can insert entire sketches/components but I haven't had need to try it yet.

    I drew up an LNER D plate in Inkscape, when I have a moment I will try importing and saving it then try adding it to a couple of designs.
     
  7. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    Paul,

    That was my plan, but the sketch > insert function only seems to allow .img inserts, or am I (as usual) missing something.

    Mossy
     
  8. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    I have got as far as this, a straight forward NER number plate, the game now is to copy it into a wagon project and get it positioned correctly.

    2021-09-08 (1).png

    Mossy
     
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  9. paul_l

    paul_l Staff Member Administrator

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    Hi Mossy

    It's the insert tab that you need to look at

    upload_2021-9-8_11-51-56.png

    The isert mesh will allow you to import an .stl file,

    And will appear in the bodies list with a different icon and in my case the part appears blue instead of grey

    upload_2021-9-8_11-56-14.png

    Paul
     
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  10. Andy_Sollis

    Andy_Sollis Staff Member Moderator

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    That’s how my signal box was made. Simply started with the brick base, then import the wood cabin, add the roof, add the window, porch etc, add the lever frame et al.. (in fusion) and yep, and it knows the position from 123d so it’s in the same place.
     
  11. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    Thanks Lads,

    You guys are a mine of information and really helpful!

    Mossy
     
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  12. paul_l

    paul_l Staff Member Administrator

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    Mainly just fumbling around, and sometimes stubbing my toe on the right bit - in others words a painful learning experience. :headbanger: :facepalm: :scratchchin: :avatar: :avatar:


    Paul
     
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  13. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    Paul

    Your obviously a far better fumbler that I am :thumbs:. I just crash around getting no where very fast. :facepalm:
     
  14. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    Yet another Fusion 360 question for my sages.

    Fiddling about I have pulled a mesh number plate on to this chassis design and positioned it where required.
    I then copied it (its currently sat in fresh air above the chassis), but whatever I do I cant rotate it through 180 degrees to add it to the other side of the chassis.

    Question 2, is there any way the mesh(s) can be combined with the chassis, modify > combine won't let me select the mesh, or do I actually need to.

    I'm back to being confused.com

    Mossy

    2021-09-09 (1).png
     
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  15. paul_l

    paul_l Staff Member Administrator

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    Hi Mossy

    Select the MESH tools option Tab

    upload_2021-9-9_9-0-46.png

    If it's there, you will need to go to Preferences (click on your avatar in the top right hand corner) and turn off history.

    Select your mesh (the .stl model)

    From the MESH drop down select convert to solid, if all goes well then it should turn grey and become a solid body.

    Don't forget to turn history back on

    Paul
     
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  16. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    Paul

    That works, cheers mate.

    Mossy
     
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  17. Andy_Sollis

    Andy_Sollis Staff Member Moderator

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    I sadly found that importing another part of a model in to the current one didn’t allow any editing. I had to go back to the original file.
    It may be a case of looking at measurements - seeing how far off it is, editing back on the original and then refreshing the working model as it will say it’s out of date.
     
  18. paul_l

    paul_l Staff Member Administrator

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    Seemingly, the history timeline has to be turned off for the mesh activities as there are simple too many points to be able to record the changes. Larger more complicated meshes may fail as having too many vertices (triangles) for the program to cope with.

    Autodesk also make Meshmixer (which is available for free), and is the application that the mesh editing features of Fusion 360 are derived from. Another program worth getting hold of for that just in case moment, and will allow you to join and edit .stl files

    Paul
     
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  19. Mossy

    Mossy A classic grump Yorkshire man Full Member

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    Hi Andy/Paul,

    I didn't have that problem with the number plates. I have a separate design for the plates, I simple edit the number and export a new .stl file, which I can now suck back into the wagon model and position it correctly. My original plan was to print them separately and glue them into place, this way is much better, I hope. Having said that I will take note of your comments if I need to import and change a model.

    Printing still isn't going well, despite smothering the last wagon print with heavy and medium supports, I still have the curled bottom corner on a 45 x 45 print - it's getting very annoying and frustrating having to wait 6 hours to find out you've &*^%^ again.

    Paul I will have a dig about for meshmixer it may well help with thing.

    Mossy
     
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  20. Rob Pulham

    Rob Pulham Happily making models Staff Member Administrator Feature Contributor

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    You can also use insert/insert derive to insert entities from other designs

    upload_2021-9-9_17-28-59.png
     

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